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– Support for point normals dx11 (need to somehow pack the normals into position or color values.) PTS file format support (import) (*in v1.8) LAS file format support (import) (*in v1.8) – Support for point normals ( *New v1.3 import normals for PLY (ascii), only for cloud2mesh, not in DX11) – Include webplayer compatible reader (instead of using System.IO) : (*In v1.3) – Add touch screen flying controls for the mobile demo – DX11 point size (if its possible to make it work) – Support for float RGB values (currently it expects int values 0-255) PointCloudViewerTools_web13.pdf *old version – Not much error checking is done on imported files, if they are different from supported file formats, most likely it breaks – There is no any “API”, just few normal unity c# scripts & shaders to display the points – Current version loads the points at Start() function, you need to modify the viewer script if you want it to load them some other time
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– If you use RGB colors, maximum is ~20million (instead of 40mil) *New: With Unity 5.1 tested loading 75million points (single color) ~10fps in editor. – Can only display 1 cloud at a time (so you must combine clouds and filter them to have suitable data) – Main viewer requires DX11 (does not work on Apple Macs)
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– Brekel Point Cloud Pro v2 binary file support (view & convert animated point clouds) – Editor plugin#2: Point Cloud To Unity Meshes (splits point cloud data into 65k meshes) – Editor plugin#1: Point Cloud To Binary (saves data to custom binary format for faster reading) – Supported import formats: XYZ, XYZRGB, CGO, ASC, CATIA ASC, PLY (ASC) – Single color and RGB point cloud shaders included (for both DX11 & non-dx11 modes) – DX11 Point Cloud Viewer (up to 40 million points using single color *could depend on your hardware stats)